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- This is an example of using a scanned photo of a face as a brushmap for a
- human head object. The head object is somebodie's head, definitely not the
- same head as the brushmap, that somebody digitized and turned into an
- Imagine object. The face brushmap, some poor schmuck that I don't know,
- just picked his face arbitrarily, and mapped it to the head object. Included
- are a screengrab from the Imagine Detail Editor in IFF form which is loaded
- into a paint program. Then the face picture was pulled in as a brush and
- scaled to fit, as closely as possible, over the Detail Editor image, then
- the brush was saved out as an IFF24. The important thing to remember when
- doing this is that the default axis is the best axis to use; just load a
- primitive axis, place it to the rear and center of the head, multiselect the
- head object and use Join to join the head object to the axis. This way,
- when you load the face brushmap in the Attributes, Imagine automatically
- tries to line it up for you. From there, it is a little trial and error to
- get the face brushmap scaled and moved into place so everything lines up.
- Also, the Flat X -Flat Z brushmap seems to work the best. If you use this
- object and brushmap, you will have to change the path to the brushmap to
- match your directory. There is a lot more to this subject, how to digitize
- a human head and grab a proper brushmap, but that is very involved and
- requires very expensive equipment. With this technique, it is possible to
- achieve adequate results for very little expense, just a lot of time.
-